2LoC Game Engine
Platform: Windows/iOS
Languages: C++/C/Objective-C
Developed under SkopWorks, 2LoC is a proprietary Entity Component System based game engine designed and developed from the ground up. The engine has a primary focus on fine tuned granularity as well as an emphasis on safety.
- Ported 2LoC to iOS, with platform specific code written in Objective-C++
- Implemented Box2D physics
- Implemented touch input
- Implemented stack, queue and fixed size array data structures
- Worked with Jenkins continuous integration to automate immediate and nightly builds and run tests on 2LoC
- Wrote a tool to assist in setting up the engine
- Wrote tests for any features that were being implemented
- Worked with other developers to determine key features to be implemented