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2LoC Game Engine

Platform: Windows / iOS Language: C++ / C / Objective-C C++Box2DEngine

Developed under SkopWorks, 2LoC is a proprietary Entity Component System based game engine designed and developed from the ground up. The engine focuses on fine-grained control with an emphasis on safety.

  • Ported 2LoC to iOS, with platform-specific code written in Objective-C++
  • Implemented Box2D physics
  • Implemented touch input
  • Implemented stack, queue and fixed-size array data structures
  • Automated immediate and nightly builds and test runs with Jenkins CI
  • Wrote a tool to assist in setting up the engine
  • Wrote tests for new features as they were implemented
  • Worked with other developers to determine key features to be implemented