2LoC Game Engine
Developed under SkopWorks, 2LoC is a proprietary Entity Component System based game engine designed and developed from the ground up. The engine focuses on fine-grained control with an emphasis on safety.
- Ported 2LoC to iOS, with platform-specific code written in Objective-C++
- Implemented Box2D physics
- Implemented touch input
- Implemented stack, queue and fixed-size array data structures
- Automated immediate and nightly builds and test runs with Jenkins CI
- Wrote a tool to assist in setting up the engine
- Wrote tests for new features as they were implemented
- Worked with other developers to determine key features to be implemented