Dungeons & Dragons: Dark Alliance
Dungeons & Dragons: Dark Alliance is a co-op action RPG set in the Forgotten Realms’ Icewind Dale, developed by Tuque Games (now Invoke Studios) and published by Wizards of the Coast in 2021 on Steam, PlayStation, and Xbox. I worked on it as a Gameplay Programmer at the studio.
- Built the AI, progression, and encounter logic for major boss fights, including Hagedorn, Icewind, and the Lich, working with the designers
- Developed the core AI aggro behaviour using GOAP (goal-oriented action planning)
- Built the skill tree by integrating a progression system and its UI
- Created and maintained an extensible gameplay debugger that connected to live gameplay systems
- Fixed major game-breaking bugs, including enemies that stopped responding or rubberbanded