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Dungeons & Dragons: Dark Alliance

Platform: PC / PlayStation / Xbox Language: C++ / Blueprints UE4C++AI
Boss fight in an icy dungeon arena

Dungeons & Dragons: Dark Alliance is a co-op action RPG set in the Forgotten Realms’ Icewind Dale, developed by Tuque Games (now Invoke Studios) and published by Wizards of the Coast in 2021 on Steam, PlayStation, and Xbox. I worked on it as a Gameplay Programmer at the studio.

  • Built the AI, progression, and encounter logic for major boss fights, including Hagedorn, Icewind, and the Lich, working with the designers
  • Developed the core AI aggro behaviour using GOAP (goal-oriented action planning)
  • Built the skill tree by integrating a progression system and its UI
  • Created and maintained an extensible gameplay debugger that connected to live gameplay systems
  • Fixed major game-breaking bugs, including enemies that stopped responding or rubberbanded