Sliiide
Platform: iOS
Language: C++/Objective-C
Release Date: TBD
Developed under SkopWorks, Sliiide is a quick, simple to play arcade-puzzle game, based off a combination of traditional slider puzzle and tile matching puzzle games like Tetris.
- Planned and started the base implementation of Sliiide to allow for designers to quickly add and update content
- Implemented Sliiide using the proprietary in-house game engine 2LoC
- Maintained code to work with 2LoC while the engine was being continuously updated for further functionality
- Developed mechanics for spawning and sliding blocks
- Worked with designers to develop accurate touch controls
- Integrated sound using OpenAL and AVAudioPlayer
- Worked with designers to develop Puzzle, Survival and Zen gameplay modes