Sliiide


Platform: iOS

Language: C++/Objective-C

Release Date: TBD

Developed under SkopWorks, Sliiide is a quick, simple to play arcade-puzzle game, based off a combination of traditional slider puzzle and tile matching puzzle games like Tetris.

  • Planned and started the base implementation of Sliiide to allow for designers to quickly add and update content
  • Implemented Sliiide using the proprietary in-house game engine 2LoC
  • Maintained code to work with 2LoC while the engine was being continuously updated for further functionality
  • Developed mechanics for spawning and sliding blocks
  • Worked with designers to develop accurate touch controls
  • Integrated sound using OpenAL and AVAudioPlayer
  • Worked with designers to develop Puzzle, Survival and Zen gameplay modes

 

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