Sliiide
Developed under SkopWorks, Sliiide is a quick, easy-to-pick-up arcade-puzzle game that combines traditional slider puzzles with tile-matching games like Tetris.
- Planned and built the game’s foundation so designers could add and update content quickly
- Implemented Sliiide using the proprietary in-house game engine 2LoC
- Maintained code to work with 2LoC while the engine was being continuously updated for further functionality
- Developed mechanics for spawning and sliding blocks
- Worked with designers to develop accurate touch controls
- Integrated sound using OpenAL and AVAudioPlayer
- Worked with designers to develop Puzzle, Survival and Zen gameplay modes