All work
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Rewind 99
Ported core gameplay systems to AngelScript and built the automated test suite (4,000+ tests).
Dungeons & Dragons: Dark Alliance
Built boss-fight AI and encounter logic, the core aggro AI, and a live gameplay debugger.
WARLOCK: Dungeons & Dragons
Helped take it from prototype through vertical slice: AI, core gameplay, and stabilization.
Tricky Block: All Mixed Up!
Built the block-sliding mechanics and integrated analytics, ads, in-app purchases, and online saves.
Sliiide
Built the game's foundation so designers could add and update content quickly, on the in-house 2LoC engine.
2LoC Game Engine
Ported the in-house ECS engine to iOS and automated its builds and tests with Jenkins.
Space BastARds
AR space shooter: model loading, sound, UI, and touch input.
Overseer
Wrapped ARToolKit for Unity and lifted the frame rate from 2–3 fps to 27 fps.
Red Thorn Racing
Vehicle physics with Havok and networked multiplayer with RakNet.